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<title>dchan's CGPortoflio Gallery</title>
<link>http://dchan.cgsociety.org/gallery/</link>
<description>dchan's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>corridor/Concept Art</title>
	<link>http://dchan.cgsociety.org/gallery/694898</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/197529/197529_1226445984_small.jpg"><br><br> 	I made this concept art for my personal folder. This piece was supposed to just be a black and white speed painting. But then I saw that I could make a concept art and play with colours and light. I am pretty happy with it, and of course I could work more on it. Honestly I had enough of working with it. Took me approx 2.5 working days from speedpainting too final piece. Hope you enjoy it C&amp;C are highly welcomed.]]>
	</description>
	<pubDate>Tue, 11 Nov 2008 23:26:28 +0000</pubDate>
	</item>
	<item>
	<title>O2 (liquid state) </title>
	<link>http://dchan.cgsociety.org/gallery/626635</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/197529/197529_1209541142_small.jpg"><br><br>Hi.<br />
I made this character for a personal project i named O2 (oxygen). I have this idée of a story in my mind about a world where all &quot;humans&quot; lived in the water and animals on land.<br />
The evolution had some changes and humans are able to live on land with limited conditions.  The amount of oxygen is the same as in the water for fishes to survive are enough for humans to survive and too much oxygen will kill humans. That is why the characters need the mask and equipment containing oxygen in a liquid state to survive and walk on land. The whole idée is still rough I am still working on it. Feel free to comment<br />
]]>
	</description>
	<pubDate>Wed, 30 Apr 2008 07:39:08 +0000</pubDate>
	</item>
	<item>
	<title>The Meeting</title>
	<link>http://dchan.cgsociety.org/gallery/621405</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/197529/197529_1208293743_small.jpg"><br><br>This piece actually started with the character for the dominace war3, but i got to bizzy with school work i thought I make somthing else with it insted.  I had this scene in my head a meeting between two tribes having a meeting, allies getting together before the great battle with common enemies. this piece took me approx 30 hours from sketch to finish. hope you enjoy]]>
	</description>
	<pubDate>Tue, 15 Apr 2008 21:09:05 +0000</pubDate>
	</item>
	<item>
	<title>war torn city/concept art</title>
	<link>http://dchan.cgsociety.org/gallery/621305</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/197529/197529_1208279361_small.jpg"><br><br>Concept art i did for my portfolio. 14 hours from sketch to finish]]>
	</description>
	<pubDate>Tue, 15 Apr 2008 17:09:23 +0000</pubDate>
	</item>
	<item>
	<title>Father Earth</title>
	<link>http://dchan.cgsociety.org/gallery/604817</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/197529/197529_1204811811_small.jpg"><br><br>This piece started out as an speedpaint which i later on worked out to a finish painting. hope you enjoy C&amp;C are higly welcomed!<br />
]]>
	</description>
	<pubDate>Thu, 06 Mar 2008 13:56:59 +0000</pubDate>
	</item>
	<item>
	<title>Ancient Artic Wat</title>
	<link>http://dchan.cgsociety.org/gallery/602665</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/197529/197529_1204382354_small.jpg"><br><br>This is my first attempt on making a Matte painting. I have always admired how many great Matte painters as Dylan Cole, Raphael Lacoste and many more artist create there matte work. On how they are able to take us beholders to a journey, to a world that doesn’t exist with there super realistic Matte paintings. I’m amazed!<br />
and a great fan. <br />
<br />
For this Matte painting I used allot of references which I later on ended up doing a paint over because allot of them where references of sunny and dry environments. The stairs on the foreground was a picture taken by my girlfriend a couple of years ago when she was in Macau on vacation, which I also over painted and put grudge textures on and brick textures as ground. 50/50 painting and references. Hope you enjoy my Matte painting and any comments and critics are highly welcomed.]]>
	</description>
	<pubDate>Sat, 01 Mar 2008 14:39:18 +0000</pubDate>
	</item>
	<item>
	<title>The Postman</title>
	<link>http://dchan.cgsociety.org/gallery/600910</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/197529/197529_1204059952_small.jpg"><br><br>I was going through my closet and found some old video tapes and one of them was the postman movie from (1997) and I remembered that I was so inspired by the movie at that time it came out in stores. I watched the movie and got so inspired by it again I just had to create my own version of the character. And here in Sweden we have a concept art challenge, any competitor where to create a main character in a hypothetical game. And this is my submission. <br />
<br />
Any comments and critics are highly welcomed.    ]]>
	</description>
	<pubDate>Tue, 26 Feb 2008 21:05:57 +0000</pubDate>
	</item>
	<item>
	<title>The princess and her servants</title>
	<link>http://dchan.cgsociety.org/gallery/570151</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/197529/197529_1197017146_small.jpg"><br><br>I had a short story in my head that I was going for the story is about a young princess sitting on a elephant and her servants standing on the frontline facing the enemies. The princess is leading the army, a little bit Jeanne d'Arc like, girl leading an army.<br />
<br />
 I was going for a feeling i had, I wanted the princess to look calm and confident but the servants should look hungry for blood and battle. As I was working on the sketch part I thought this piece would be great if i printed it. So the actual size is w: 4162 /h: 5099 pixels so allot of details will very likely disappear on allowed size. Done in Photoshop cs2 and Painter took me 2½ weeks from sketch to finish. I Hope everybody enjoys this piece! Any crits are most welcomed and appreciated.]]>
	</description>
	<pubDate>Fri, 07 Dec 2007 08:45:51 +0000</pubDate>
	</item>
	<item>
	<title>grandfathers precious</title>
	<link>http://dchan.cgsociety.org/gallery/549884</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/197529/197529_1192275453_small.jpg"><br><br>I wanted this piece to<br />
be more personal, reflect my roots, to feel Asian and still not. My main<br />
focus was the characters personality without words, just by looking at it.<br />
For this piece I used Photoshop CS2 and took me approx 2 days from concept<br />
to finish.]]>
	</description>
	<pubDate>Sat, 13 Oct 2007 11:37:39 +0000</pubDate>
	</item>
	<item>
	<title>ancient fortress</title>
	<link>http://dchan.cgsociety.org/gallery/549215</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/197529/197529_1192105833_small.jpg"><br><br>This concept art was made for a game project in school. I was asked to <br />
visualize a castle that my fellow game designers just could describe with<br />
words. I wanted my concept to give them a story about this ancient castle.<br />
I focused on giving the right dramatic perspective, mood and atmosphere. For<br />
this concept art I used Photoshop CS2 and took me approx 20 hours on and<br />
off.]]>
	</description>
	<pubDate>Thu, 11 Oct 2007 12:30:40 +0000</pubDate>
	</item>
	<item>
	<title>Steamgunners</title>
	<link>http://dchan.cgsociety.org/gallery/501277</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/197529/197529_1180427167_small.jpg"><br><br>hi!<br />
<br />
verylong time since i posted some art on CG. but now here's som art work i made for a school project called Steamgunner. it's a 10 week game development Project and i worked as a conceptartist with 12 other classmates, 4 programmers, 4 designers and 5 graphic artists. this art was done for an intro film for the game. hope ya'll enjoy! ]]>
	</description>
	<pubDate>Tue, 29 May 2007 08:26:08 +0000</pubDate>
	</item>
	<item>
	<title>war at dawn</title>
	<link>http://dchan.cgsociety.org/gallery/420821</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/197529/197529_1161649721_small.jpg"><br><br>hey! guys and girls it's been a while. here's something i finally finished, it took me about 25 hours to finish. i actually made the characher first for concept art, but i liked his pose so i went on and made the enviorment. i wanted to make a scen, like from a movie. lotr, braveheart kinda feeling was i aming for. i did this one for my personal portfolio. i hope you like it! crits &amp; com are more then welcome. thanx]]>
	</description>
	<pubDate>Tue, 24 Oct 2006 00:28:46 +0000</pubDate>
	</item>
	<item>
	<title>do not enter</title>
	<link>http://dchan.cgsociety.org/gallery/368168</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/197529/197529_1149851491_small.jpg"><br><br>this work is actually a speedpainting with alimit of 2 hours, but i had fun working on in so i added 2 more hours. the ide for me was to play with contrast, lights and the emotion, but the main thing playing around with brushes. C&amp;C pls<br />
<br />
ps cs2<br />
4 hours]]>
	</description>
	<pubDate>Fri, 09 Jun 2006 11:11:33 +0000</pubDate>
	</item>
	<item>
	<title>Frank Beretta</title>
	<link>http://dchan.cgsociety.org/gallery/291603</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/197529/197529_1131249253_small.jpg"><br><br>this is my first post on cgtalk but not the last.<br />
it first started as a sketch to practice dept and composition, but i took the sketch so far it's now a finished pieace of art. my goal was to create a dramatic scen with a story to tell. i used photoshop for this work, with photorefrences of cities, and buildings.<br />
I hope you enjoy it.<br />
Feel free to comment. thanks<br />
]]>
	</description>
	<pubDate>Sun, 06 Nov 2005 03:54:13 +0000</pubDate>
	</item>
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